As part of the development of Tupitu.be, a very first mobile application was born as a little fork of Tupi. This first release is just a basic vector graphic editor, but our goal is to keep working on its code until make it a vector animation environment for tablets.
Right now, the app is available in Google Play for free (as freedom), so if you are an Android user, go for it! :)
After spending hundred of nights and every weekend of the last two years of my life, finally, the first version of Tupitu.be is ready for real users testing.
Tupitu.be is a collaboration platform focused on 2D graphics which is very integrated to the Tupi application, allowing users to post their images, storyboards and videos in a very easy way. Here, a little manual about how to do it.
Once again it's time for a new minor release of the experimental branch of Tupi.
/usr/share/mime/packages/tupi.xml:9: namespace error : Namespace prefix desktop on can-edit-with is not defined
If program is crashing, then gdb works with sudo in code, but it's not correct:
Hello there! :)
Well, where to start? After attending LGM 2013 my head is full of fresh ideas and a lot of new information. In fact, I could say that LGM changed the way I had been working on my project.
Launching Tupi 0.2.1 for osx results in a crash with this report:
Process: Tupi 
Date/Time: 2013-04-07 17:30:38.396 +0200
Interval Since Last Report: 1918 sec
After several months without updates, I have decided to write this post to share with you the latest news about the Tupi project:
Today I was working on an issue related to this post. The challenge: to compile Tupi including the ffmpeg plugin (to export projects to many video formats) from Slackware 14 (x86_64).
All the best/Ulrik