With a lot of help from my friend Gustavo Deveze and the special collaboration of Jon "Maddog" Hal, it's my pleasure to announce our first short film using only free software tools (including Tupi). Take a look at our very latest work:
Last night I got a message coming from Dmitry Smirnov, telling me that Tupi now is part of the package repository of Debian! 
The best of this news is that Tupi will be available for all the Debian derivates and most of its platforms!
I compiled Tupi 0.1-rc12 on a Slackware64 Linux system, but it crashes just after the creation of a new project with my italian locale.
However if I run
If you need an italian translator for some missing asset, I could do it.
The first day of the new year comes with a new revision. This time I have been working around many small bugs related to the Scenes Manager and the Player Interface.
2D animation made using Tupi by Gustavo Deveze. Music: Yukikaze - Africa [ from Jamendo ]
It would be very helpful to be able to have custom presets when creating a new document. Sure, you can change the dimensions and frame rate each time you start a new project, but if you choose a preset like the FullHD preset, which is set to 25fps, but then you cannot change the settings. It's locked. You have to go back to the "Free format" option (which should be "Custom") and then type in 1920x1080 and THEN you can choose the right frame rate of, say 24 (animation standard) or 30 (close standard to 29.97 for NTSC,) instead of the PAL setting of 25fps which is the locked default.
Hello to everyone!
The moment to announce a new revision has come again, but I must say that this one is special. This release is not only a bunch of fixes and new code, no. Believe it or not, this time is a wedding present too!
Being able to move the canvas workspace around with the middle mouse button (scroll wheel) clicked, or zooming in and out with the scroll wheel. These are pretty basic functions and greatly increase the working speed.
Once I've created an object, say a circle, there is no way to change the fill and line color or thickness. This is a huge issue. I have to input all my correct thickness and color settings and THEN create the object. There is no way to change the settings on an object later. This is very limiting and kills a sense of the NLE approach.
There is no way to make a line be aligned to common angles, such as 0°, 30°, 45°, 60°, 90°, 180°, 270°, 360° - this is a common feature and would be very useful for creating a ground line, for instance.